Rediscover Learning. Work Smarter.
Sabina Lammert of leadventure in Munich built Challenge it! after watching the same thing happen at the end of every workshop: six hours of good thinking, then one exhausted final hour that prod...
Edwin de Vos owns The Management Challenge and Hidde de Jong stopped teaching and now plays it with his Business Continuity students at Saxion in Deventer. Teams run a fictional company on ten e...
Sylvia Taylor designed the Adaptive Identity Game after her third layoff. Three decks, one partner, and a single rule: your job title is banned. The reframe: adaptability is not about becoming s...
Eli Godde and Gaëlle Shearn facilitate The Glorious 2030s, a French-born conversational workshop that drops participants into a utopian future through guided meditation, three personal questions...
Adam Lusby and Maarten Koeners explain why Playposium has no published minute-by-minute schedule, how a vegan vampire dinner replaces awkward conference networking, and what happens when you sto...
Are we alone in the universe? For decades, that question has been tackled with complex formulas. Drake’s Dice flips the experience: you explore the Drake Equation through dice, risk, peer review...
The Serious Play Conference comes to Europe for the first time. Dr. Philipp Busch, co-organizer of the first European edition in Mainz, unpacks what it takes to move game-based learning from nic...
The Climate Business Challenge helps organizations link climate ambition with real business constraints instead of feel‑good wishful thinking. Creator Tim Riedel and facilitator Jan Störkel expl...
CounterPlay is a playful festival and global community that invites adults to reclaim play as a way of living, learning, and being together. In this episode, founder Mathias Poulsen shares how b...
Jussi Galla and Wiro Kuipers join Julian to unpack Topaasia® – a card-based gamified dialogue tool that gets any group to the one thing that actually matters, in just 75 minutes. No dominant voi...